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Learn more about how analytics can give you the edge. Take advantage of the innovative new ways to squeeze the most out of every play. Find out how advanced analysis can help decision-makers at all levels make the right calls.
Everyday during the month of October, I'll be marking the re-launch of AFA by highlighting a feature here at the site. To help re-build the AFA community, please spread the word. Tell your friends and follow AFA on Twitter, Facebook, or via RSS.
The very first feature I'll highlight is the Advanced Team Stat Visualization. That's a mouthful, but it's just a really simple way to get a picture of the entire league at a glance. The viz plots each team according to their offensive and defensive Expected Points Added (EPA) per Game. Good offenses are to the right, and good defenses are up on the plot. So teams toward the top-right are the best performing all-around teams.
At four minutes? Maybe not.
With 1:35 left to play, PIT led TB 24-20. Facing a 3rd down and 5 from their own 19, the PIT offense chose to run the ball. They were stopped with a 2-yard loss, but because TB had no timeouts left, the game clock wound down to 50 seconds before PIT had to punt. Unfortunately for PIT, the punt was about 10 yards shorter than normal and TB was then able to strike deep into the red zone, setting up the game-winning TD. Should PIT have thrown rather than run, risking stopping the clock or worse--a turnover?
Everyone is familiar with what a two-minute offense is. It's when a team that's down by a score late in the game furiously passes the ball all over the field while using timeouts and the sideline to keep the clock from running out. The four-minute offense is the opposite. It's when a team with the lead late in the game only needs to play keep-away. They don't need to score, only to convert a first down or two to keep the clock running and the ball out of the opponent's hands.
Welcome to the new home of AFA. Things are a little different, but as you can tell all the features are in their usual places. I tried to keep the changes to a minimum.
As I redesigned the site with a new look and feel I realized there was nothing wrong with the old one, so I'm keeping as much of the old design as I can. I prefer clean, well-organized sites without a lot of clutter. I don't like the way ads clutter things up, so I've removed most of them.
You probably noticed the Login menu item up there. That's one of the main reasons the site needed to switch platforms. The log ins are for team and media clients to access special features and tools of the site. This includes direct access to the simulation engine and the new win probability model. The new format will allow much greater flexibility with fan-oriented content as well.