This post is intended to summarize the statistical methods commonly used throughout this site. The statistical model uses each team's efficiency statistics in running and passing, on both offense and defense, to predict team wins. Turnover rates and penalties are also included. Multivariate linear regression was used to estimate total season wins, and multivariate logit (non-linear logistic) regression was used to estimate individual game probabilities.
Efficiency stats are defined by yards per play. Passing efficiency is defined as the average yards gained (or lost) per passing play. I included yards lost in sacks in both offensive and defensive pass efficiency. Likewise, run efficiency is defined as yards per run. Turnovers are also defined as efficiencies. Interception efficiency is defined as interceptions per pass play. Fumbles are defined as fumbles per any play--both run and pass plays can result in fumbles.
Efficiency stats were found to be correlated with wins much better than total yardage stats. Teams with poor defenses that find themselves trailing (and likely to lose) tend to accumulate large amounts of gross passing yards, but only because of frequent attempts. Teams that are ahead (and likely to win) tend to accumulate large amounts of gross running yards. In both cases it's often the winning or losing that lead to the yardage, not the other way around. For this reason, efficiency stats are almost always a better measure of a team's proficiency than gross yardage stats.
Once I established a workable, logical, predictive, and statistically significant model of winning and losing, there were any number of interesting applications. I could now predict individual games. Summing the total probabilities of all 256 games in the season estimates the probabilities of a total number of wins for each team. Toward the end of the season, the game-by-game model can also be used to compare likelihoods of selected teams earning a playoff spot, or will capture a wildcard berth. I could also create very accurate power (or efficiency) rankings. Another application was that I could estimate how lucky each team was, and how much luck played a part in determining game and season outcomes.
I'm not just trying to predict games. I'm trying to understand the game itself. For example, which is more important--running or passing? Offense or defense? Interceptions or fumbles? Do special teams matter? But answering those questions accurately depends on how accurate the model is, which can only be judged by how well it predicts wins. We each may have intuitive answers to these questions, but statistics is one of the best ways to test our hunches. We can even quantify them.
2006 was the first season in which I did all of this number crunching. I needed some minimum amount of data to use for the efficiency stats, so I started predictions after week 4. As the season went on, I had a larger data set. Ulitmately, here is how my predictions fared:
At first glance, 63% correct may not appear too impressive, especially for all that work I did. But almost 2 out of 3 games correct isn't too bad, especially when compared to the national consensus. Each week, I recorded not only my own results, but those of the Las Vegas odds makers as well. (Although my purposes here are not related to gambling, I'll use the betting lines as a benchmark.) The Vegas line was only accurate in picking winners 58.2% of the time for the entire '06 season. Vegas' record was slightly worse from week 5 onward, at 57.1%.
By end of the 2006 regular season, my model was correct significantly more often than the Vegas line, by 63% to 57%. On the surface, it may not sound as impressive as it really is. But think of game prediction this way: A monkey will guess winners correctly 50% of the time. So the real question is: how much better than 50% is the model? In this case, the efficiency model added almost twice the predictive power as the Vegas line (the consensus favorite).
The 2007 season was more predictable. The model was 70.8% correct compared to just 66.7% for the Vegas consensus. Over the past two years it has been the most accurate prediction system published.
Also consider that no model could be 100% correct. Upsets happen for many reasons. Some games are very evenly matched, so the favorite has very little advantage to begin with. Additionally, luck plays a large role in determining outcomes. It's hard to say exactly how well the theoretically best possible model could do, but from my experience it seems it would be something just under an 80% correct rate.
Ultimately, we're not talking about 71% vs. 67%. We're asking how far from 50% and how close to 80% can a prediction model get.
I ran several more regressions and got very similar results to the conventional draft point models. Adding various combinations of M-T values, previous year values, and cumulative values did not improve the r-squared found by using last year's wins alone, which is about 0.37. Below is the table of results. Asterisks denote significance and negative coefficents are in red.





